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Call of Duty 4

microsoft.public.de.windows.vista.spiele






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  #1 (permalink)  
Old 05-27-2008
Benjamin Panhuis
 

Posts: n/a
Call of Duty 4
Hm habe versucht CoC4 auf vista zu spielen.
Beim starten kommt dann die meldung " Fastfile for Zone 'code_post_gfx' is
corrupt or unreadable".
Falls es hilft hier die copy des ladebildschirms:

----- Initializing Renderer ----
----- Client Initialization Complete -----
Attempting 44 kHz 16 bit [Windows default] sound
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on
this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...

Fastfile for zone 'code_post_gfx' is corrupt or unreadable.

Also an hardware sollte es nicht liegen.
Intel Core 2 Quad Q6600 2,4ghz, 2 GB RAM, NVidia GeForce 8800 GT.

habs auch mit dem kompatibilitätsmodus ausprobiert kommt dann aufs selbe
hinaus.

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  #2 (permalink)  
Old 08-10-2008
rainer appel
 

Posts: n/a
Re: Call of Duty 4
Hängt sehrwahrscheinlich an directx.Hasst du den service pack 1 für vista
schon installiert?

"Benjamin Panhuis" <benjamin.panhuis@versanet.de> schrieb im Newsbeitrag
news:97CDC906-F352-478A-A57D-3CA83453C958@microsoft.com...
> Hm habe versucht CoC4 auf vista zu spielen.
> Beim starten kommt dann die meldung " Fastfile for Zone 'code_post_gfx' is
> corrupt or unreadable".
> Falls es hilft hier die copy des ladebildschirms:
>
> ----- Initializing Renderer ----
> ----- Client Initialization Complete -----
> Attempting 44 kHz 16 bit [Windows default] sound
> ----- R_Init -----
> Getting Direct3D 9 interface...
> Pixel shader version is 3.0
> Vertex shader version is 3.0
> Shader model 2.0 code path is available.
> Shader model 3.0 code path is available.
> Using Shader model 3.0 code path because it is the best available path on
> this hardware.
> Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
> Game window successfully created.
> Using 4x anti-aliasing
> Creating Direct3D device...
> Com_TouchMemory: 0 msec. Using sum: 0
> Loading fastfile code_post_gfx
> Loading fastfile ui
> Loading fastfile common
> Initializing render targets...
> Requested frame buffer to be 24-bit color with 8-bit alpha
> DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
> Initializing static model cache...
> Initializing dynamic buffers...
> Initializing particle cloud buffer...
> Creating Direct3D queries...
>
> Fastfile for zone 'code_post_gfx' is corrupt or unreadable.
>
> Also an hardware sollte es nicht liegen.
> Intel Core 2 Quad Q6600 2,4ghz, 2 GB RAM, NVidia GeForce 8800 GT.
>
> habs auch mit dem kompatibilitätsmodus ausprobiert kommt dann aufs selbe
> hinaus.


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