
06-16-2008
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Intel Shows Off Quake Wars, Ray Traced
An anonymous reader writes "At the Research@Intel Day 2008 Intel showed a ray traced version of Enemey Territory: Quake Wars. Compared to the original game a water with reflections and refractions and a physically correct glass shader were added. Also a camera portal with up to 200 recursions to itself has been demonstrated. To show off this ongoing research in the topic of real-time ray tracing a four socket system with quad cores has been used that allowed to render the enhanded visual effects in 1280x720 at 14-29 fps. Just two years before early versions of Quake 4: Ray Traced ran only at 256x256 with 17 fps. Even though Intel's upcoming Larrabee will be primarily a rasterizer the capabilities for also doing ray tracing on it should deliver interesting opportunities." http://slashdot.org/slashdot-it.pl?f...8/06/16/014229
Read more of this story at Slashdot.
http://rss.slashdot.org/~a/Slashdot/slashdot?i=9oLN4s
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