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NVIDIA Doubts Ray Tracing Is the Future of Games

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Old 03-07-2008
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NVIDIA Doubts Ray Tracing Is the Future of Games
SizeWise writes "After Intel's prominent work in ray tracing in the both the desktop and mobile spaces, many gamers might be thinking that the move to ray-tracing engines is inevitable. NVIDIA's Chief Scientist, Dr. David Kirk, thinks otherwise as revealed in this interview on rasterization and ray tracing. Kirk counters many of Intel's claims of ray tracing's superiority, such as the inherent benefit to polygon complexity, while pointing out areas where ray-tracing engines would falter, such as basic antialiasing. The interview concludes with discussions on mixing the two rendering technologies and whether NVIDIA hardware can efficiently handle ray tracing calculations as well."Read more of this story at Slashdot.
http://rss.slashdot.org/~a/Slashdot/slashdot?i=6WrWTY


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